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Story of the Blanks Story of the Blanks

Rated 3.5 / 5 stars

20% cooler...

I liked your game, I really did. The 8-bit graphics are all very well done and though true to the style of the show, always reminiscent of classic NES and SNES games. One thing that really seemed to stand out was the great way in which the exploration elements were merged into the story, as, though they work entirely on intuition, they manage to guide the player extremely well from place to place and really give a nice feel for the controls and navigation (A prime example of this is how swiftly the game gives the player an implicit indication to go north while Twilight attempts to move the logs, just like a hyperactive filly like Applebloom would). Though it personally worked for me, and I can't speak for anyone else, there is a possibility of other players to interpretate directions differently and become bored waiting for the game to trigger some sort of event, so figuring out a way to have the player follow the command through a subtle hint, like a box of dialogue or something like that would make for great troubleshooting.

My other problem is how the game doesn't seem to try to divert much from a very concrete formula of adventure gaming, which, while not a bad thing itself, does tend to create confusion because of the logic of some of the puzzles. The design of the crate maze, mostly, was very frustrating for me, as flawed design meant that there was a possibility for the player to get stuck, making it impossible to obtain the lever at the end of the puzzle.

Overall, for a fan made game, it's extremely good, and shows a few really compelling traits that I'd love to see implemented in more games in the future. As Fluttershy would say... "yaaaaay"

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